Quality of PS5’s upscale to higher resolutions called ‘incredible’

Technology

A third-party PlayStation 5 developer has described the quality of the next-gen console’s upscale to higher resolutions as “incredible”.

PS5 has been confirmed to support resolutions of up to 8k. However, as has become common on current console hardware, it’s likely many games will upscale their visuals from much lower, sub-4k resolutions.

According to LKA, the developer of the upcoming first-person thriller Martha is Dead, PS5 is capable of producing significantly high resolution textures that look “fully detailed” even when viewed at higher resolutions such as 4k.

“It’s one of the most important advances in visual capacity that we were waiting for,” studio head Luca Dalco told Official PlayStation Magazine (transcribed by PSU).

“We worked a lot in order to use the highest-resolution textures as possible also on PS4; nonetheless, PS5 will allow us to use an incredible Texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolutions.”

In the same interview, Dalco claimed the PS5’s specifications were “incredibly exciting,” particularly the additional graphical power and inclusion of ray-tracing architecture.

“Our studio has come a long way over four years and Martha Is Dead will strive for photorealism,” he said. “We’re excited to see the next-generation hardware incoming to support us bringing our vision to players.”

While exact PS5 specifications have yet to be revealed by Sony, so far the platform holder has confirmed features such as an ultra-high speed SSD, 3D audio, Ultra HD Blu-Ray and a new controller with haptics and adaptive trigger buttons.

Meanwhile, Xbox confirmed several Xbox Series X features and new details last month, including 12 teraflops of GPU performance and a cross-buy scheme that will let players buy a game once and play it across multiple Xbox generations.

One first party PS5 studio, Polyphony Digital, has argued that prioritising increased frame rates is more important for its games than higher display resolutions.

Gran Turismo creator Kazunori Yamauchi said in February he doesn’t believe increased display resolution is the key to pushing the long-running racing series forward.

“I think, display resolution-wise, 4K resolution is enough,” he reportedly told press when discussing the future of the series at an event attended by GT Planet.

“Rather than a spatial resolution that you’re talking about, I’m more interested in the advancements we can make in terms of the time resolution,” he said.

“In terms of frames per second, rather than staying at 60 fps, I’m more interested in raising it to 120 fps or even 240 fps. I think that’s what’s going to be changing the experience from here on forward.”